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Can only forge great sword and dagger sickle does not work. I also found a blue sickle from bhooooal (bhaal) and wanted a forge. It's a shame that the goods are only available towards the end of the EA area. Would have been nice to see if my drow's bonus worked and how much that would have mattered. So I keep playing with the heavy crossbow and the light crossbow. I wanted to test it now and that is not possible because my game crashes shortly afterwards. And that should be fixed, what the later further use looks like is then another topic. If at the end, they want to allow players to do it, it's ok for me, because it looks awesome ^^ (and in general, it seems they totally remove the "free hand needed" restriction, for example, you can cast a spell when dualwielding, in PnP, you can't without a specific feat)įirst and foremost it was about that the game crashes as soon as you equip even one of these drow hand crossbows. My first answer here was just a reminder of "base rules" of those they are following, and since the beginning, their first goal is to be as close as possible to the PnP experience.ĭ&D 5e dualwielding hand crossbow is often mistaken by people. I don't say they have to stick to everything, if they want to modify somes rules, it's their call. Of course they can change D&D rules like they want, it's the first rule of every PnP rpg: "If you don't like a rule, change it !", and in D&D 5e, there is even a name for that: Homebrew. These are problems, but not whether they stick to the rules, it's just too early for that. Inventory slots which are blocked after a trip and can no longer be used unless you reload beforehand. Stuck, falling through the world and lying dying in the camp. Magic scrolls do not work, actions that are not performed but count as a move. You don't always have to do everything 100% according to D&D, as it is now I find it very relaxing to play.Īnd you shouldn't forget, it's EA version, I prefer to make sure that bugs are fixed. I also like to snipe away the opponents and hope that my stealth value is high enough and will not be discovered. What I like best, however, is the mixture of the elements water + fire generates fume and as a flash of lightning you have created a static cloud that makes enormous damage. Rest of your ASIs should go towards maxing dexterity. Sharpshooter makes your damage obscene, especially considering how many times you can use it through Crossbow Expert and Extra Attack. Or I poison the drinks, which is less spectacular. Crossbow Expert lets you essentially attack twice with your hand crossbow, utilise Extra Attack because you now ignore loading and makes you more effective close quarters. So, whenever you use the attack action and also attack with the one handed weapon, you can also use the bonus action. Of course being almost within 5 feet of the hostile creature does not impose any disadvantage upon your ranged attack rolls. If I want to wipe out a camp with only barrels then I do that and prepare this. You are ignoring the loading quality of crossbows by which you’re proficient. I can do what I want and what I feel like doing. I think the freedom in the game is super very few restrictions. Sorry but your analogy is stupid, BG3 is not life, it's a game, and game have rules. I just talked about PnP rules because don't except doing something that will maybe not possible and being disappointed. The goal of BG3 is to be closer to PnP game than games was before. You don't go through your life with the dice and throw dice whether you are smart enough and pee in the toilet or piss next to what toilet. I want to play the game, have fun and not throw everyone out.
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You can use any weapon in the game at any time but you get to add your proficiency bonus to attack of your character is proficient with said weapon.My D&D rules. Weapons are listed as either simple (clubs, daggers, etc) or martial (swords, axes, forged weapons).
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but to dual wield without the feat you have to have 2 light weapons in your hands for two weapon fighting. No one can do longsword-shortsword without the feat. Two- weapon fighting normally requires both weapons to be light. Secondly, is a short sword a light weapon? A short sword, also known as a shortsword, is a light, piercing melee weapon.Īccordingly, is a longsword a light weapon 5e? You can't wield a rapier in two hands in order to apply 1½ times your Strength bonus to damage. Looking at the description of Rapier, we can see that it can be used in some ways like a light weapon ( Weapon Finesse no extra Strength bonus for using two-handed), but is not actually a light weapon for any other purpose.
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A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. The " light" property offers the following attributes: Light. In the equipment section of the D&D basic rules, it lists " light" as a weapon property of the hand crossbow.
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