
If you’ve not played LocoRoco before, it matches neatly with other weekend-length platformers on PSN like Knytt Underground, or Candlelight, or Pid.

For historical perspective, LocoRoco for the PSP came out before the indie boom really took off – Super Meat Boy wouldn’t arrive for another four years – so small team development like what Sony Japan Studio achieved with this title was much more common now than it was then. The high production values thus distill down to pure happiness.Īll in all, LocoRoco feels a lot like a modern indie platformer. These songs are dangerously catchy, to the point where you’ll be mumbling gibberish to yourself for hours after you stop playing.

They’ll each have their own song too, which they sing gleefully at key points in levels.
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Throughout the game you’ll meet a series of Locos of different colours, and each with a different fictional language. So much of the game’s design is loveable, from its emotive character designs to its catchy soundtrack. The gameplay is rock solid, but the real jewel in LocoRoco’s crown is its charm. It’s possible to beat the game without ever failing a level – the game is very forgiving in that regard – although finishing with a good rating proves a harder challenge. There are obstacles in your way as well, such as enemies which will devour small pieces of you and spikes which threaten to cut you into smaller pieces, but the level only ends of your final Loco gets caught and that’s a virtually impossible feat. The camera is always focused on a single Loco however, and if a wayward piece of you wanders off screen for too long it’ll be lost. After devouring a few your Loco will grow larger – hitting the circle button will then divide your large Loco into a fleet of smaller ones to fit into tighter gaps. You start each stage with one, and it grows in size as it consumes orange flowers scattered across the level. The objective is to bring as many Locos as possible to the end of the level.
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The PS4 remaster also includes the option for gyroscope controls, which is even more imprecise and even more fun. To compensate, levels are far more organic than in other platformers, featuring rolling hills, spirals, pillowy surfaces and pachinko-like passageways. It’s imprecise, which surprisingly adds to the game’s charm rather than detracting from it.

Tilting it left and right with the L and R buttons will make the Locos move, while hitting both buttons at once will bump the world up, sending the Locos into the air. Instead of controlling the singing, rolling Locos, you control the world on which they sit. With the remastered edition hitting the PS4, it’s ready for another chance at the spotlight and another audience to captivate. A critical darling and a commercial underperformance, it’s nonetheless a game which captures your attention, with bright colours and bouncy gameplay which is sure to put a grin on any player’s face. LocoRoco is proof of this fact – it’s a cutesy platformer developed by Sony CEJ originally intended as a flagship title for the PSP (along with the also very underrated Patapon series).
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It’s hard to be angry in a room full of grinning faces.
